Changed auto-latency calibration logic to work better for double-tempo characters.Changed Rhythm Shrine to convert shields to Obsidian.Changed bounce traps to be ignored by Suzu’s charge when they’re already facing the direction Suzu is going.Changed bombs and fireballs to burn down Zone 2 grass.Changed Klarinetta’s shadow to match her sprite size.Changed Spiked Walls to inflict damage when dug diagonally.Changed Pickaxe to grant immunity to Spiked Walls.
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